Advanced Typography | Task 2: Key Artwork & Collateral
- Date: 14/10/2025 - 17/11/2025 (Week 4 - Week 9)
- Deadline: 17/11/2025 (Week 9)
- Aishath Eshal Shihab, 0381863
- Bachelor of Design (Honours) in Creative Media - Taylor's University
- Task 2: Key Artwork & Collateral
Table of Contents
Lectures
Week 4: AdTypo_4_Designing Type
Reasons for designing a typeface (according to Xavier Dupre):
1. Type
design has a social responsibility to continue to prove its legibility.
2.
Type design is a form of artistic expression.
Designing Type
Adrien Frutiger
Renowned 20th century Swiss graphic designer.
Frutiger is a sans-serif typeface designed in 1968 for the Charles de
Gaulle International airport in France. Purpose: Create a
clean, distinctive and legible typeface that's easy to see from up close and
far away. Considerations/Limitations: Letterforms needed to
be recognizable even in poor lighting or when the reader is moving quickly.
He tested this with unfocused letterforms.
Frutiger also designed a new
Devanagari font at the request of the Indian Design
Institute. Goal: To simplify the sacred characters without
compromising their ancient calligraphic expressions.
Matthew Carter
Son of Harry Carter, Royal Designer for
Industry, contemporary British type designer, and ultimate craftsman.
Trained as a punchcutter at Enschede by Paul Radisch, responsible for
Crosfield's typogaphic program in the early 1960s, and Mergenthaler
Linotype's house designer from 1965-1981.
Verdana (1996) for
Microsoft. Purpose: Be extremely legible even at small
sizes on the screen. Considerations/Limitations: Derived
from pixel rather than pen, brush, or chisel. Commonly confused lowercase
characters; i, j, l.
Bell Centenial (1975) for use in phone
directories. The design had to solve multiple technical and visual problems
with the existing phonebook typeface, Bell Gothic.
Edward Johnston
The creator of London "Underground" typeface
that is later know as "Johnston Sans" (1916). He was asked to create
something with "bold simplicity" that was truly modern yet rooted in
tradition. Johnston's design combined classical Roman proportions with
humanist warmth. Purpose: London's Underground railway
ordered a new font for their posters and
signage. Considerations/Limitations: He had to unite the
London Underground Groups because their advertising and signage were all
completely different.
General Process of Type Design
1. Research - understand type
history, anatomy, and conventions. Know terminologies, side-bearings,
metrics, hinting... Determine the type's purpose. Examine existing fonts for
inspiration/reference/context/usage/pattern.
2. Sketching - Some
designers sketch using traditional tool sets then scan them to digitize.
While some sketch using digital tool sets but this can sometimes impede the
natural hand strokes.
3. Digitization - There are professional
softwares to digitize typefaces like FontLab and Glyphs App. Designers also
use Adobe Illustrator to the letterforms beforehand.
4. Testing - The
result of testing is part of the refining and correcting aspect. Prototyping
is also part of testing and leads to important feedback. Depending on
whether it is display/text type, the readabilty becomes an important
consideration.
5. Deploy - Revision doesn't upon deployment.
Week 5: AdTypo_5_PerceptionAndOrganisation
Perception & Organization
Perception is the way something is regarded/understood/interpreted. In typography it deals with the reader's visual navigation and interpretation using contrast, form, and organization.
Contrast
There a several methods to create contrast, these are devised by Rudi Ruegg - light/bold, condensed/extended, organic/machined, roman/italic, small/large, negative/positive, serif/sans-serif, ornate/simple, and using different colours
Carl Dair adds two more principles into the mix, texture and direction. Dair's
explanations:
1. Size: provides a point to draw the reader's
attention.
2. Weight: bold type stands out in the middle of lighter
type.
3. Form: the distinction between uppercase/lowercase,
condensed/expanded, or roman/italic of the same letter in the same
typeface.
4. Structure: different letterforms of different kinds of
typefaces.
5. Texture: the way the lines of type look as a whole from up
close and from a distance.
6. Direction: opposition between vertical,
horizontal, and the angles in between.
7. Colour: a second colour is
often less emphatic than black on white so give thought to what needs
emphasizing.
Form
The overall look and feel of the elements making up the composition. A good form is visually intriguing, leads the eye from point to point, entertains the mind, and is memorable. Displaying type as a form provides a sense of the leltterforms' unique characteristics and abstract presentation. This was it no longer reads as a letter since it has been manipulated with distortion, texture, enlargement, and has been extruded into space.
Organization
Gestalt theory emphasizes that the whole of anything is greater than its
parts. Therefore, in design, the components that make up the design are only
as good as the overall visual form. Gestalt Perceptual
Organizations/Groupings:
1. The Law of Similarity
Elements similar to each other are perceived as a group.
2. The
Law of Proximity
Elements that are close
together are perceived as a group.
3. The Law of Closure
The mind's tendency to see figures or forms even when the
picture is incomplete.
4. The Law of (Good) Continuation
People perceive each of two or more objects as different, singular, and
uninterrupted even when they
intersect.
5. The Law of Symmetry (Praganz)
6. The Law of
Simplicity
Instructions
Module Information Booklet
Task 2(A) / Key Artwork
Use your first name or pseudonym
Explore and compose as many permutations
and combinations of your name in the form of a wordmark/lettering. The final
key artwork must be an elegant solution, well balanced and composed, not
complicated or confusing that leads to a functional and communicable key
artwork. This key artwork will subsequently be used in Task 2(B) collateral.
Task 2(A) and 2(B) will require you to explore the boundaries of typographic communication using the knowledge gained from all modules not withstanding this semester’s exercises of Typographic Systems and Type & Play. Synthesise the knowledge and create a key artwork that excites and memorable.
Task 2(B) / Collateral
You are tasked to design a t-shirt, lapel pin, an animated key artwork and an
Instagram account (or as instructed in class) transforming the key artwork
into a brand. Students will work on the animated key artwork first and
fine-tune the outcomes before going on to the and other collateral material:
t-shirt, lapel pin and finally an Instagram account. The output must result
from in-depth exploration and must communicate both visually
and textually the desired message and mood set by the key artwork
and
its function.
Collateral: Animated Key Artwork (800/1024 px, height and width; Gif format), use mock-ups to simulate the printing of the collateral. If instructed, you will be required to print the collateral.
Here are some good references of how your key artwork can be expanded to other
collateral.
https://www.itsnicethat.com/articles/paula-scher-atlantic-theater-company
https://www.itsnicethat.com/news/mental-health-coalition-identity-pentagram-paula-scher-graphic-design-200520
https://www.instagram.com/p/CB5ZIRih5TB/?utm_source=ig_web_copy_link
Progress
Task 2(A) / Key Artwork
Moodboard, Mind Map, & Sketches
|
| Figure 1.1 Moodboard 1 Week 5 (16/10/2025) |
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| Figure 1.2 Moodboard 2 Week 5 (16/10/2025) |
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| Figure 1.3 Mind Map Week 5 (16/10/2025) |
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| Figure 1.4 First Sketches Week 5 (16/10/2025) |
These first sketches were not up to the expectations. I think I misunderstood the task so I did more sketches based on my keywords - curvy, flowy, fun, casual.
|
| Figure 1.5 Second Sketches 1 Week 6 (25/10/2025) |
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| Figure 1.7 Second Sketches 3 Week 6 (25/10/2025) |
I decided not to go with the block/rounded letters because many other students in the class were doing their wordmarks similar to that style so I chose to refine the more flowy one where the letter "h" extends both upwards and downwards. Unfortunately, I missed the Week 6 online class so I could not recieve feedback for this.
Digitization
Before the Week 7 class I thought I should do another sketch and come up with something different.
I ended up not liking this one because of the imbalance in symmetry and it was just too chaotic so I went back to the last one again.
|
| Figure 2.3 Digitization 1 Week 7 (27/10/2025) |
This one I did by tracing my sketch using the pen tool but Mr.
Vinod showed me how to digitize it using guide lines, and shapes and lines
instead so that it looks more neat and cohesive.
|
| Figure 2.4 Digitization 2 Week 7 (31/10/2025) |
This is my final wordmark.
Animation
|
| Figure 3.1 Animation Frames 1 Week 8 (15/11/2025) |
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| Figure 3.2 Animation Frames 2 Week 8 (15/11/2025) |
For my animation a did a frame animation using Adobe Photoshop but I first made the individual frames on Adobe Illustrator. There's 30 frames in total.
Task 2(B) / Collateral
I did a total of four product mockups, stickers, tshirt, tote bag, and a book.
|
| Figure 4.1 Product Mock Up Stickers Week 7 (28/10/2025) |
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| Figure 4.1 Product Mock Up Tote Bag Week 7 (28/10/2025) |
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| Figure 4.1 Product Mock Up Book Week 7 (28/10/2025) |
Final Output
Task 2(A) / Key Artwork
|
| Figure 5.1 Black Wordmark on White Background Week 8 (16/11/2025) |
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| Figure 5.2 White Wordmark on Black Background Week 8 (16/11/2025) |
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| Figure 5.3 Colour Palette Week 8 (16/11/2025) |
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| Figure 5.4 Wordmark Darkest Shade on Lightest Shade Week 8 (16/11/2025) |
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| Figure 5.5 Wordmark Lightest Shade on Darkest Shade Week 8 (16/11/2025) |
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| Figure 5.7 Wordmark Animation GIF Format Week 8 (16/11/2025) |
Task 2(B) / Collateral
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| Figure 7.1 Collateral 1 Week 8 (16/11/2025) |
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| Figure 7.2 Collateral 2 Week 8 (16/11/2025) |
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| Figure 7.3 Collateral 3 Week 8 (16/11/2025) |
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| Figure 7.4 Collateral 4 Week 8 (16/11/2025) |
Instagram Handle - @esha1.cc
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| Figure 7.5 IG Screen Grab Week 8 (16/11/2025) |
Feedback
Week 7
General Feedback: Start doing task 2b by expanding our key artworks
into any chosen collateral, and plan out the IG design.
Specific Feedback:
Use guides, shapes, and lines to create the key artwork instead of tracing the
sketches. It gives a more uniform neater finish.
Week 6
General Feedback: Missed week 6 online class.
Specific Feedback:
Missed week 6 online class.
Week 5
General Feedback: Have a good contrasting colour scheme. All the
sketches should be related to at least one key word.
Specific Feedback:
I need to have more sketches, sketches are meant to be quick and simple,
workmarks shouldn't have so much detail. My moodboard had mostly titles and
not wordmarks so it was wrong.
Reflections
Task 2(A) / Key Artwork
Experience
Creating a wordmark for myself was not as hard as I initially thought it would be. It was difficult, but in the end the hardest part was refining the wordmark. I did many sketches of just one idea because no matter how much a tweaked and tried to fix the design it still looked like it was missing something or something felt off about the design. However after I started digitizing, I found a final design that I liked more than all the other sketches I did.
Observations
During this task I noticed that missing just one class can be detrimental to the progress of the entire task. Because I missed getting feedback for my wordmark on week 6, I was completely in the dark about how I should proceed, as I did not have a final, approved, wordmark yet. This was my fault, so I ended up doing extra unnecessary work that I did not use for my final output.
Findings
I found that a wordmark should convey the feel and personality of the person or brand that it stands for. A wordmark should be designed and created in such a way that it attracts the target audience of the person or brand the wordmark represents. I feel that the wordmark I made for this task does represent who I am and the style of design I lean towards more.
Task 2(B) / Collateral
Experience
For this task I made many designs and came up with other ideas but when I tried to actually implement those ideas on Illustrator, it did not look like what I envisioned in my head. So, it was not easy trying to come up with patterns and designs based on the wordmark but after I had a few established designs I liked it was pretty easy to make the product mock ups.
Observations
In the process of this task, I saw that you can make a pattern or design out of anything. Of course not every element will look good in every which pattern or design but with the right eye and a few tweaks you can make a pattern/design/element.
I also noticed that the kind colour palette you use conveys different types of messages. A soft, pastel colour palette would convey a more calm, and light feeling while a bold, striking colour palette would convey a more energetic, and bold feeling.
Findings
I found that the design of a brand must be cohesive, each element, type, and colour must work well together without clashing or it can be an eye sore. The more put together the outwards design of the brand looks the more trusting potential clients and customers will be. The type of design used in branding directly reflects the sort of person or company the client will be working with. Hence why we used keywords when making our wordmarks.
Further Reading
Vignelli Canon on Design
Part 1| The Intangibles
Semantics
In design, semantics means to understand the subject in all its aspects. To
relate the subject to
the sender and the receiver in a way that it makes
sense to both. It means to design something that has meaning, that has a
reason for being, something in which every detail carries the meaning or has a
precise purpose aimed at a specific target.
To Canon, semantics is the search of the meaning of whatever we have to design. The very first thing he does when he starts a new assignment is to search for the meaning of it. Starting with research on the history of the subject to better understand the nature of the project, to find the most appropriate direction for the development of a new design, to search for more information about the company, product, market position of the subject, competition, destination, final user, or the real meaning of the subject and its semantic roots.
Semantics will provide the real basis for a correct foundation of projects. It eventually becomes an essential component of the natural process of design, and the obvious point of departure for designing. It will also indicate the most appropriate form for the particular subject that we can interpret or transform according to our intentions.
However, it is important to refine the semantic search through a complex process, most of which is intuitive, to infuse the design with all the required cognitive inputs, effortlessly and in the most natural way possible. Design without semantics is shallow and meaningless but, unfortunately it is also everywhere.
Syntactic
The essence of syntax in the discipline that controls the proper use of grammar in the construction of phrases and the articulation of a language.
The syntax of design is provided by many components. For example, in graphic design they are the overall structure, grid, typefaces, text and headlines, illustrations, etc. The consistency of a design is provided by the appropriate relationship of the various syntactical elements of the project: how type relates to grids and images from page to page throughout the whole project. Or, how type size relates to each other. Or, how pictures relate to each other and how the parts relate to the whole. There are ways to achieve all this that are correct, as there are others that are incorrect, and should be avoided. Syntactic consistency is of utmost importance in graphic design as it is in all human endeavors. Grids are one of the several tools helping designers to achieve syntactical consistency in graphic design.
Pragmatics
The final look of anything is the by-product of the clarity (or lack of it)
during its design phase. It is
important to understand the starting point
and all assumptions of any project to fully comprehend
the final result
and measure its efficiency. Clarity of intent will translate in to clarity of
result and that is also of great importance in design. Confused, complicated
designs reveal an equally confused and complicated mind.
Design must not be limpy. It must be intellectually elegant - meaning elegance of the mind. Design should be beyond fashionable modes and temporary fads. Design has to be as timeless as possible. We despise the culture of obsolescence.
























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